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Console Cheats

Disse komandoer kan du kun bruge i Servers hvor Sv_cheats er tilsluttet, eller i din egen "create Server" eller medmindre du er admin!

Før du kan bruge snydekoder skal du have tilsluttet dit "console" Hvis du ikke ved hvordan du tilslutter dit console kan du gå ud på forsiden og læse omkring det!

Held og lykke!

Åben dit spil Counter-Strike Source, tryk evt. på "Create Server" hvis det er første gang du bruger snyd, for du kan se hvordan det fungere, når du er kommet ind i din oprettede server skal du trykke "esc" og ind i konsol boksen, hvor du skal skrive "Sv_cheats 1" efter du har skrevet det kan du begynde med og bruge koderne som er skrevet under her

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hostname The name of the server.
sv_password Set server password. Leave blank to disable.
mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: off
mp_footsteps <0/1> Turn on/off footsteps. Default: on
mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: on
mp_autokick <0/1> Kick idle/team-killing players. Default: off
mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: off
mp_tkpunish <0/1> Punish TK’ers on next round? Default: on
mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: off
sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: off
sv_pausable <0/1> Can the server be paused Default: 0
sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_cheats <0/1> Allow cheats on server. Default: 0
sv_gravity <0/1> World Gravity Default: 800
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
sv_hltv <0/1> Enables HLTV on the server. Default: 0
sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_maxspeed Maximum speed a player can move. Default: 320
mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable <0/1> Allow clients to use mic. Default: 1
mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65

Rcon Cvars
rcon_password Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30

Round Cvars
mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5

Bandwidth Rates
sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate Minimum updates per second that the server will allow. Default: 10

 

Server logging

log <on/off> Enable server logging? Default: off
sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logfile <0/1> Log server information in the log file. Default: 1
sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_logsdir Folder in the game directory where server logs will be stored.
Bots
bot_add ‘bot_add’ is a value itself. Adding this to your server configuration will enable bots
bot_quota <1-32> Amount of bots to add. Adding many bots will use more cpu. Start with a few bots, then add more if needed.
bot_quota_mode <normal/fill> If ‘Fill’, the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal
bot_difficulty <0/1/2/3> Skill of bots. Values are: 0=easy, 1=normal, 2=hard, 3=expert. Default: 0
bot_chatter Control how bots talk. Values: ‘off’, ‘radio’, ‘minimal’, or ‘normal’. Default: Normal
bot_auto_follow <0/1> Allow bots to automatically follow a human player. Default: 1
bot_auto_vacate <0/1> Kick bots to automatically make room for human players. Default: 1
bot_join_after_player <0/1> Bots must wait for a people to join before joining? If No, bots will play without people. Default: 1
bot_defer_to_human <0/1> Can bots complete objectives if there are humans on a team? Default: 0
bot_prefix Prefix for bot names. A prefix is a tag that bots will have in front of their name. you can enter your clan tag or leave blank.
bot_allow_rogues <0/1> bots may occasionally go ‘rogue’. Rogue bots do not obey radio commands, nor pursue scenario goals.. Default: 0
bot_walk <0/1> The speed at which bots can move. 0=walk+run, 1=walk Default: 0
bot_join_team <any/T/CT> What teams are bots allowed to join? Default: any
bot_eco_limit <0-16000> Bots will not buy if their money falls below this amount. Default: 2000

Bot Weapon Restriction
bot_all_weapons Allow bots to use all weapons. ‘bot_all_weapons’ is the value.
bot_knives_only Allow bots to use only knives. ‘bot_knives_only’ is the value.
bot_pistols_only Allow bots to use only pistols. ‘bot_pistols_only’ is the value.
bot_snipers_only Allow bots to use only sniper rifles. ‘bot_snipers_only’ is the value.
bot_allow_grenades <0/1> Allow bots to use grenades. Default: 1
bot_allow_pistols <0/1> Allow bots to use pistols. Default: 1
bot_allow_sub_machine_guns <0/1> Allow bots to use sub machine guns. Default: 1
bot_allow_shotguns <0/1> Allow bots to use shotguns. Default: 1
bot_allow_rifles <0/1> Allow bots to use rifles. Default: 1
bot_allow_snipers <0/1> Allow bots to use sniper rifles. Default: 1
bot_allow_machine_guns <0/1> Allow bots to use machine guns. Default: 1

Operation
sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
sv_region Geographic location of the server.
-1 World
0 US East coast
1 US West coast
2 South America
3 Europe
4 Asia
5 Australia
6 Middle East
7 Africa
sv_contact Contact email for server sysop